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The competition aims to strategically erect towers to stop colorful balloons (or "bloons") from traveling over a twisting track. This is because the bloons come in a constant flow and your tower efficiency usually depends on the fact that it is attacking, not that its attacking the first bloon.Welcome to Bloons TD 5, a tower defence game that will entertain you for countless hours. Something to bear in mind which isnt true in other TDs so much is that range increases are usually minimally efficient unless you hit a path at a much earlier/much later time.
#Bloons tower defense 5 rounds upgrade
Selling starts at 80% so its not a major loss to sell a low level dart tower and you can upgrade this amount with the premium? building so dart monkeys are pretty damn legit.Īlso slows work pretty damn well, I mean, rounds 63 and 79? the triple lead rush and the ceramic rush, are much easier if you can slow them down for a pick off. And selling only costs you money.ĭart monkeys are essential on some of the levels in advanced-extreme difficulty and are actually pretty good to squeeze you through to your first farm or two even without speciality if you are going that way. While they are cost effective early on, they're practically useless in the late game. Originally posted by Torakusu:Try to avoid dart monkeys. The issue instead should be real estate you can put towers on. But at that point, money shouldn't be an issue. Past level 65, it's nearly all brute force. Don't base your strategy on knockbacks or slows. For example, I like placing 4/2 boomers, 2/4 ice tower, and 4/2 tack shooters next to a chipper set to strong. As mentioned earlier, your high piercing units should have their targeting priority set to strong. Focus on having a good mix of AOE units and high piercing units. Outside of that, just note the high traffic levels. Particularly, know when the first camos are coming (24 for normal, 33 for fast track) and know when the first leads are coming (28). By the time I hit level 45-50 I usually have a 4/2 and a 2/3 village. They increase your buying power and also gives piercing, range, and speed bonus to your towers with the appropriate upgrades. What a lot of people also neglect are monkey villages. Initially my preference were 2/4 farms, but with the intro of auto round start, I've since moved to 4/2 farms with specialty chippers or monkey farmers to pick up the bananas for me. In most cases, it would be banana farms (there will be challenges where banana farms are not available and you'd have to resort to other means).
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There is more but this should give you a good startĪs it is with any tower defense games, in the early stages, your job is to put down just enough towers to not let any bloons through while you use the remaining resources to start your infrastructure to get more resources.
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Ninjas, wizards, chippers and any other upgrade that can knock bloons back can make regrow bloons alot worse.Ĥ/2 chippers are great for moab class bloons. Play co-op and observe the strategies other players use and take some of that to improve your own strategy.Ī glue hose and arctic wind mix can take out a very large number of bloons but are ineffective against moab class. Personally i like the dart money specialty the best especially for co-op. They make the towers quite a bit stronger allowing you to have less towers and get more farms. Boomers are very dependent on the track/placement due to the rotation of the boomerangs.ĭart monkey, boomerang, and engineer specialty buildings are some of the best for early game. Engineers are good on strong or last as their sentries are always spawned targeting first. Two dart monkeys can go a long way with proper targeting. 2 2/0 banana farms are more cost effective than 1 3/0 farm. Learn what comes out on each round and dont purchase upgrades until they are needed.īuild banana farms as early as possible to get more money from them.
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